The Game Baby Steps Includes Among the Most Significant Decisions I've Ever Experienced in Gaming
I've encountered some difficult decisions in video games. Several of my selections in Life is Strange series still haunt me. Ghost of Tsushima final sequence made me pause the game for around ten minutes while I thought through my alternatives. I am responsible for numerous Krogan demises in the Mass Effect series that I would love to reverse. None of those moments measure up to what could be the toughest selection I've faced in interactive media — and it involves a giant staircase.
Baby Steps, the recent title from the creators of Ape Out, isn’t exactly a choice-driven game. Certainly not in any traditional sense. You only need to walk around a expansive environment as the protagonist Nate, a grown-up in childish attire who can hardly stay upright on his shaky limbs. It seems like an exercise in frustration, but Baby Steps’s power lies in its deceptively impactful story that will catch you off guard when you’re least expecting it. There’s no moment that exemplifies that strength like a key selection that remains on my mind.
Alert: Spoilers
Some background information is necessary here. Baby Steps game starts when Nate is magically whisked away from the basement of his home and into a fantasy world. He immediately finds that walking through it is a difficulty, as a lifetime spent as a sedentary person have weakened his muscles. The slapstick elements of it all stems from users guiding Nate one step at a time, trying to keep his ragdoll body standing.
Nate needs help, but he has trouble voicing that to others. Throughout his hero’s journey, he encounters a collection of quirky personalities in the world who each propose to assist him. A self-assured trekker seeks to provide Nate a map, but he clumsily declines in the game’s most hilarious scene. When he drops into an unavoidable hole and is presented with a ladder, he attempts to act casual like he can manage alone and genuinely desires to be stuck in the hole. During the narrative, you experience no shortage of irritating episodes where Nate complicates his own situation because he’s not confident enough to take support.
The Pivotal Moment
That comes to a head in Baby Steps’s key situation of decision. As Nate gets close to finishing his quest, he realizes that he must ascend of a snowy mountain. The unofficial caretaker of the world (who Nate has consistently evaded up to this point) appears to tell him that there are two paths upward. If he’s prepared for difficulty, he can opt for a particularly extended and dangerous hiking trail named The Obstacle. It is the most daunting obstacle Baby Steps game includes; choosing it looks risky to anyone.
But there’s a second option: He can just walk up a gigantic spiral staircase as an alternative and reach the summit in just moments. The single stipulation? He’ll have to refer to the caretaker “Lord” from now on if he opts for the effortless way.
A Difficult Selection
I am absolutely sincere when I say that this is an agonizing choice in context. It’s the totality of Nate's self-consciousness about himself reaching a climax in a particularly bizarre situation. An element of Nate's story is revolves around the truth that he’s insecure of his physique and male identity. Every time he sees that dashing hiker, it’s a difficult memory of what he fails to be. Taking on The Manbreaker could be a instance where he can demonstrate that he’s as capable as his imagined opponent, but that road is bound to be filled with more awkward mishaps. Does it merit suffering just to demonstrate something?
The steps, on the contrary, give Nate another big moment to choose whether to take assistance or not. The user doesn't get to decide in about they turn away a map, but they can decide to provide Nate with respite and opt for the steps. It ought to be an straightforward selection, but Baby Steps game is exceptionally cunning about making you feel paranoid each time you encounter an easy option. The world is filled with design traps that turn a safe route into a difficulty on a dime. Could the steps one more trick? Could Nate reach at the peak just to be disappointed by some last-second gag? And even worse, is he ready to be diminished once again by being forced to call an odd character as Lord?
No Right or Wrong
The brilliance of that instant is that there’s no correct or incorrect choice. Both options leads to a real situation of protagonist evolution and emotional release for Nate. If you decide to take on The Obstacle, it’s an personal triumph. Nate eventually obtains a moment to show that he’s as capable as anyone else, voluntarily accepting a tough path rather than enduring one that he has no alternative but to take. It’s difficult, and maybe ill-advised, but it’s the bit of empowerment that he requires.
But there’s no shame in the stairs too. To select that route is to at last permit Nate to accept help. And when he accomplishes that, he finds that there’s no hidden trick awaiting him. The steps are not a joke. They extend for some distance, but they’re straightforward to ascend and he does not fall to the bottom if he falls. It’s a simple climb after lengthy difficulty. Midway through, he even has a conversation with the trekker who has, of course, chosen to take The Manbreaker. He attempts to act casual, but you can tell that he’s worn out, quietly regretting the pointless struggle. By the time Nate gets to the top and has to meet his agreement, addressing his new Master, the agreement barely appears so bad. Who has energy for shame by this freak?
Personal Reflection
In my playthrough, I selected the steps. Some part of my reasoning just {wanted to call